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Fecha actual Mar May 21, 2019 12:42 pm

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NotaPublicado: Lun Dic 17, 2018 7:02 am 
Eau de Cologne
Eau de Cologne

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Our intention with the participant's first encounter of Act Three has been that the first place would be very quiet, with no monsters to battle outside. Upon entering the shade, however, players could be billed by PoE trade currency deadly City Stalkers and would have to retreat to the protection of the sun. Their expertise with the rest of the Act would involve a game of caring very much which areas were shaded, while occasionally being made to step out of the light to travel between buildings. Due to their early experiences with the City Stalkers, they'd fear every minute spent out of sun, as it's 1 step away from being swarmed by the deadliest monsters in Path of Exile. We intended for City Stalkers to have enormous life regeneration, preventing players from making reasonable progress beyond them.

Next up on the design docket is a discussion of the design and development of Gems. Most notably, the thought process behind the most recently-introduced gems is researched. As you may recall, nine new jewels were added "including four Skill gems that concentrated on Necromancy", one of the trademark features in War for the Atlas.

Senior Game Designer Rory discusses moving from a general discussion of skills that would be added and how stone could fit into that design matrix. For instance, carrying the base ability of Detonate Dead and altering it with the buy poe currency addition of a stone was something the team actively explored. Obviously, some abilities worked better than others in this regard, however, as Rory says, all of this is part and parcel of game development. .

We had also prototyped a ability codenamed "Infernal Sweep" which was a fiery subject of effect sweep assault that burst nearby corpses. Early testing revealed it felt bad to use, needing to swing twice to kill some enemies then again to detonate their own bodies to get bigger area damage. The ability was spectacular, but did not play well unless it had been boosted in both beginning area and damage to the point at which it both invalidated the functions of Sweep and Infernal Blow. This skill went back to the drawing board and we will likely see it again in future with added mechanics or without the reliance on corpses.

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